using System;
using Server.Network;
using Server.Prompts;
using Server.Items;
using Server.Targeting;

namespace Server.Items
{
	public class ItemBlessTarget : Target // Create our targeting class (which we derive from the base target class)
	{
		private ItemBlessDeed m_Deed;

		public ItemBlessTarget( ItemBlessDeed deed ) : base( 1, false, TargetFlags.None )
		{
			m_Deed = deed;
		}

		protected override void OnTarget( Mobile from, object target ) // Override the protected OnTarget() for our feature
		{
			if ( m_Deed.Deleted || m_Deed.RootParent != from )
				return;

			if ( target is Item )
			{
				Item item = (Item)target;

                if (item.RootParent != from) // Make sure its in their pack or they are wearing it
                    from.SendLocalizedMessage(500508); // You may only bless objects that you are carrying.
                else if (item.Stackable == true)
                {
                    from.SendLocalizedMessage(500509); // You cannot bless that object
                }
                else if (item is Key || item is BaseContainer)
                {
                    from.SendLocalizedMessage(500509); // You cannot bless that object
                }
                else if (item.LootType == LootType.Blessed || item.BlessedFor == from || (Mobile.InsuranceEnabled && item.Insured)) // Check if its already newbied (blessed)
                {
                    from.SendLocalizedMessage(1045113); // That item is already blessed
                }
                else if (item.LootType != LootType.Regular)
                {
                    from.SendLocalizedMessage(1045114); // You can not bless that item

                }
                else
                {
                    item.LootType = LootType.Blessed;
                    from.SendLocalizedMessage(1075281); // Your item has been blessed

                    m_Deed.Delete(); // Delete the bless deed
                }
			}
			else
			{
				from.SendLocalizedMessage( 500509 ); // You cannot bless that object
			}
		}
	}

	public class ItemBlessDeed : Item // Create the item class which is derived from the base item class
	{
		public override string DefaultName
		{
			get { return "a item bless deed"; }
		}

		[Constructable]
		public ItemBlessDeed() : base( 0x14F0 )
		{
			Weight = 1.0;
			LootType = LootType.Blessed;
		}

		public ItemBlessDeed( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			LootType = LootType.Blessed;

			int version = reader.ReadInt();
		}

		public override bool DisplayLootType{ get{ return false; } }

		public override void OnDoubleClick( Mobile from ) // Override double click of the deed to call our target
		{
			if ( !IsChildOf( from.Backpack ) ) // Make sure its in their pack
			{
				 from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
			}
			else
			{
                from.SendLocalizedMessage(500506); // Which item do you wish to bless?
				from.Target = new ItemBlessTarget( this ); // Call our target
			 }
		}	
	}
}